So it's nice to revisit/replay the SD PCB and PSX ports (JPN & USA) from time to time. In the arcade PCB version of SD, the opening intro is all based on the in-game sprite engine whereas in the PSX port, they are two to digress at your leisure (FMV and in-game sprite engine based on the arcade PCB version) - Psikyo went the extra mile in crafting a superb FMV based SD opening intro the second time around. Of course, with the yen/quarter/pence muncher aspect, they both were designed to eat them by the handful if playing them casually/for the first time/learning the ropes of what makes them tick. Tried them both out for the first time and was stoked at the fanasty elements used in SD. It's, also, quite simple to change from JPN or International region if so desired with the SD PCB (as they're both available/present on the PCB anyways).īack in January of 2000, an indoor go-kart track business based out of Stockton, CA, had both Psikyo's Strikers 1945 II & Sol Divide PCBs up & running on a pair of Dynamo upright cabs. So its's nice to be able to save your SD arcade mode's scores for posterity as it should be (the SD's PCB version doesn't save scores whatsoever if powered down for the night - it's quite an awesome experience to be able to play the original SD PCB as it was meant to be whether it's of the JPN or International flavored variety indeed). I like the original JPN PSX version of Sol Divide that was released by Psikyo themselves as it has memory card saving functionality (whereas with the USA PSX release of the same name from XSGames, that particular functionality was removed entirely).
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